VertexLitGeneric { $baseTexture "models\player\vad36tmnt\Michelangelo\body" $bumpmap "models\player\vad36tmnt\Michelangelo\body_n" $phongexponenttexture "models\player\vad36tmnt\Michelangelo\body_s" $rimmask 1 $nodecal "1" $phong "15" $phongexponent "10" $phongboost ".15" $phongfresnelranges "[0.7 1 15]" $phongalbedotint "1" }