"VertexLitGeneric" { // Original shader: VertexLitMaskedEnvMappedTexture "$basetexture" "models/player/pil/smith/smithshoe" "$nodecal" "1" "$bumpmap" "models/player/pil/smith/smithshoe-normal" "$envmap" "models/player/pil/smith/soria-env" "$envmapcontrast" 1.1 "$envmapsaturation" 0 }